Abstract:
The research aims to analyze an online digital game features and investigate students’ perceptions toward the game; whether or not they think the game is a context where the opportunities of English language learning and practicing could be provided. Five main game features were analyzed based on the games’ characteristics promoting language learning. In addition, in order to investigate the students’ perceptions, three participants were interviewed as a group. The data were collected through the semi-structured and individual follow-up interview, and analyzed using qualitative approach. The findings indicated that, provided int the game, there are five major features which could play an important role on autonomous English language learning. In addition, the students found that the game is useful and beneficial for them in learning and practicing English language in terms of reading, listening, grammar, and vocabulary. Furthermore, it has been found that the students were able to be aware and realize that English language could be learned autonomously through the features of the game.